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The function that takes the most process time comes to mind. v8::internal::HashTable<v8::internal::NumberDictionaryShape, unsigned int>::FindEntry(v8::internal::Isolate*, unsigned int) |
One of the comments say this:
// In the slow mode the elements is either a NumberDictionary, an
// ExternalArray, or a FixedArray parameter map for a (non-strict)
// arguments object.
Chrome says to avoid dictionary objects, and ammo.js definitely uses them.
Good to know. The problem is there is not a lot to choose from if you are trying to develop in WebGL :(
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