Noting the difference between the browsers helped find the problem with ammo. Both browsers have a different implementation for their JavaScript engines. Chrome developers have taken it upon themselves to create a very sophisticated JavaScript engine, so it is safe to assume that some part of Ammo is breaking inside Chrome. The demo used webgl which Chrome handles faster, so the fact that it ran slower points to the physics being the bottleneck.
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A closer look |
Other applications with more intense graphics to render run more smoothly than this demo. The large cap between the rendering makes me think it is the physics
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